From 320bbae1316e88c89c12ab5444fca2807be12959 Mon Sep 17 00:00:00 2001 From: John Shaver Date: Sat, 24 Jun 2017 22:06:23 -0700 Subject: [PATCH] Fixed player animation hiccups --- src/AnimationHelpers.elm | 2 +- src/Views/Player.elm | 8 +++++++- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/src/AnimationHelpers.elm b/src/AnimationHelpers.elm index d714984..7c4d65b 100644 --- a/src/AnimationHelpers.elm +++ b/src/AnimationHelpers.elm @@ -12,4 +12,4 @@ calculateAnimation current cycle range = rangeDiff = end - start in - (toFloat (current % cycle)) / (toFloat (cycle)) * rangeDiff + start + (toFloat (current % (cycle + 1))) / (toFloat (cycle)) * rangeDiff + start diff --git a/src/Views/Player.elm b/src/Views/Player.elm index c8f7e48..847b681 100644 --- a/src/Views/Player.elm +++ b/src/Views/Player.elm @@ -33,8 +33,14 @@ render model = maxOpen = 90 + frameCount = + calculateAnimation (model.time |> inMilliseconds |> round) cycleTime ( 0, maxOpen * 2 ) + openness = - calculateAnimation (model.time |> inMilliseconds |> round) cycleTime ( 0, maxOpen ) + if frameCount > maxOpen then + maxOpen - toFloat (round (frameCount) % maxOpen) + else + frameCount in pacman ( 250, 450 ) (degrees openness)